Street Sim
A fresh take on the classic stand game: tune your citrus, berries, ice, and price for the crowd that shows up each day, then build enough buzz to own the block.
What it does. Run a street-side juice cart: tune your recipe, set your price, and stock up, then watch how weather, the crowd walking by, and your own choices shape a full season of sales.
Why it's built this way. Every "day" is really a small economics lesson in disguise, supply and demand, how price affects what sells, why a hot day changes what people want to buy. Framing it as a game with a recipe to tune and a streak to chase makes those ideas something to experiment with instead of memorize.
Three season lengths. A 7-day sprint is enough to test a recipe and see a quick result. The 14 and 30-day runs give weather swings and street buzz more room to matter, so the same choices play out differently over a longer stretch.